particles
Orion 2.0 Preview
It’s been a while since I’ve posted anything project related. It’s not to say I haven’t been busy, quite the opposite. One of the projects I’m ready to debut is the next iteration of Orion. I posted earlier about some of my findings in loop optimizations and this is the project that I learned them on. This is just a glimpse for now, I’ll be updating Orion’s page with the source and more details. Below is a comparison of Orion 1.0 versus Orion 2.0.
Orion 1.0 – 8.6k running about 1500 – 3000 particles at 30fps
Orion 2.0 – 6.7k running about 100,000 – 130,000 particles at 30fps
Edit: (Sept 22nd 2009) Turned off scaling on the 1.0 demo, and made some updates to 2.0 (it’s still a work in progress after all)
Orion Particle Engine
- Compatibility: Flash Player 9 and later (ActionScript 3.0)
- File Size: About 2Mb
- Usage Size: 5.5kb+
Download Now (1.0.0)
What’s New
- Initial Release – Read below to find out more.
Description
Orion is an all around simple and flexible particle generator. I created Orion in order to have an easy method of creating and controlling particle effects. Orion is very fast and can handle thousands of particles and still keep frame rates high. It’s also very small weighing in at around 5.5kb.