Orion 2.0 Preview
It’s been a while since I’ve posted anything project related. It’s not to say I haven’t been busy, quite the opposite. One of the projects I’m ready to debut is the next iteration of Orion. I posted earlier about some of my findings in loop optimizations and this is the project that I learned them on. This is just a glimpse for now, I’ll be updating Orion’s page with the source and more details. Below is a comparison of Orion 1.0 versus Orion 2.0.
Orion 1.0 – 8.6k running about 1500 – 3000 particles at 30fps
Orion 2.0 – 6.7k running about 100,000 – 130,000 particles at 30fps
Edit: (Sept 22nd 2009) Turned off scaling on the 1.0 demo, and made some updates to 2.0 (it’s still a work in progress after all)
Leave a comment
2 Comments to Orion 2.0 Preview
Amazing performance, how does it work?
September 22, 2009
Check out my post on Loop Optimizations 2 (the post before this one). I wrote a little bit up on one of the tricks used in Orion 2.0
September 21, 2009