Orion 2.0 Preview

Friday, September 18th, 2009 | Projects

It’s been a while since I’ve posted anything project related. It’s not to say I haven’t been busy, quite the opposite. One of the projects I’m ready to debut is the next iteration of Orion. I posted earlier about some of my findings in loop optimizations and this is the project that I learned them on. This is just a glimpse for now, I’ll be updating Orion’s page with the source and more details. Below is a comparison of Orion 1.0 versus Orion 2.0.

Orion 1.0 – 8.6k running about 1500 – 3000 particles at 30fps

Orion 2.0 – 6.7k running about 100,000 – 130,000 particles at 30fps

Edit: (Sept 22nd 2009) Turned off scaling on the 1.0 demo, and made some updates to 2.0 (it’s still a work in progress after all)

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2 Comments to Orion 2.0 Preview

Og2t
September 21, 2009

Amazing performance, how does it work?

gabriel
September 22, 2009

Check out my post on Loop Optimizations 2 (the post before this one). I wrote a little bit up on one of the tricks used in Orion 2.0

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